If there ever were a game worthy of the “diamond in the rough” moniker, it’d be Metro 2033. Based off the Russian novel of the same name, 2033 debuted back in 2010 seemingly out of the blue, but quickly turned into a bit of a cult-favorite. Caught off guard at the game’s success, Metro: Last Light has clearly been given a good deal more in the way of funding and support from THQ (and eventually Koch Media), and it shows. Metro: Last Light is a good follow-up to 2033, but it definitely feels changed in ways that aren’t always to its benefit.
Let’s say that the first Dead Island was a survivor of a zombie apocalypse. He wasn’t the ideal survivor, but he had his quirks. You may not have wanted to stay around him for too long, so after you worked together for about 15-20 hours you left to go find your friend named Skyrim. Two years after leaving him, you decide to go back and find Dead Island, but all that is left of him is a shambling corpse that goes by Riptide. [Read more...]
I’ve never been much of a drinker. I mean, I’ve had a beer or two on occasion, but I’ve never really been in one of those situations where I just compulsively need a drink. I started playing Star Trek and was having a pretty alright time with its subpar co-op, third-person shooter action. Then Kirk uttered a line about how he was frustrated with the number of locked doors along their path. It was meant to be a quip, delivered by the dashing action hero and used to lighten the mood in a desperate situation. But this line only frustrated me. I hate it when characters call out flaws in a game’s design in an effort to brush them off; it’s as if the designer knows the game is terrible, and wants to joke about it with the player. I had a pack of PBR sitting untouched in my fridge for a pretty long time. It’s no longer there. All that’s left are a few crushed cans and a crumpled up cardboard box sitting in the corner next to my trash can. [Read more...]
I had an odd relationship with NetherRealm’s new fighting game since the time it was announced to the time of its release. The idea of a gritty fighting game starring the DC heroes and villains was interesting. The lack of the developer’s signature ultra-violence was disheartening and it seemed like the game was going to fall to the wayside as Mortal Kombat 9 with a DC skin. After getting the game earlier than expected because of my need for a fightstick, I can gladly report that Injustice: Gods Among Us offers enough fresh hooks and ridiculous moments to set it apart within the fighting genre.
I must be a glutton for punishment. [Read more...]
To begin, I would like to say that this post will contain a fair amount of spoilers so read at your own risk.
Bioshock is not just a game. It is a masterpiece in storytelling, as you have likely heard from many other critics and review sites, such as our own. This is not to be debated; it is a fact set in stone no matter what reality tear you are in. As I write this my mouth is still agape from the ending events and how complex and astounding they are. With the concluding events now behind me and the intrigue of forthcoming DLC on the horizon, I became curious as to what Irrational Games could possibly do. While I would like to obviously see new vigor’s and weapons, I am far more curious with the story and where it could place players within the floating skylines of Columbia, and with whom they would come to interact with. Following are a few hopeful wishes for the DLC and how it will further come to shape Booker, Columbia, and all of its inhabitants.
In the wake of the release of last year’s The Walking Dead from Telltale Games, a lot of discussion began over whether or not it was a “game”. There were a variety of reasons for this, many argue, but the most common is that the mechanics of The Walking Dead simply aren’t “deep” enough. These sort of discussions have popped up a lot in the past, but the question is still worth examining: exactly what constitutes a game?
2013: The Year of Luigi. It is finally time for gaming’s most famous second fiddle to step into the spotlight. It all starts here, with Luigi’s Mansion: Dark Moon. The long anticipated 3DS title is finally on store shelves and kicks off the green-clothed brother’s year. [Read more...]
I had fun precisely once in Army of Two: The Devil’s Cartel. About three hours in, I started playing solo, and hopped in the driver’s seat of a jeep with a turret. My AI partner was going to pick off enemies from his elevated position, but I barely noticed. I slammed on the accelerator (in first-person, no less), running over everyone in my path for a good one to two minutes. Because of the game’s new “dismemberment technology,” bodies exploded and limbs flew around goofily. It was dumb, but it was different. Most of The Devil’s Cartel isn’t. [Read more...]