The first thing you see upon starting The Vanishing of Ethan Carter is a quote: “This game is a narrative experience that does not hold your hand.” It’s a bold, self-confident statement, and it’s emblematic of the game itself; there’s a refreshing degree of trust given to the player in Ethan Carter, especially compared to many other adventure games of the modern age. The decision also manages to avoid unnecessary frustration due to Ethan Carter‘s relatively limited interactivity. It also serves as a bit of a snobbish remark, one of the few indications The Astronauts give that links them to their past work at People Can Fly (a studio known for it’s gonzo, high-intensity shooters Painkiller and Bulletstorm). The quote is an almost comical juxtaposition of “hardcore-gamer” sensibilities, for a game that shares a lot in common with so-called walking simulators, but Ethan Carter proves itself with its extremely effective use of world-building.
At the heart of Turtle Sandbox’s Cannon Brawl is, well, a ton of heart. This 2D action-strategy hybrid employs just as much charm as it does deep, strategic, fast-paced gameplay. Cannon Brawl mashes together concepts from Worms and StarCraft and manages to create something entirely unique on its own. [Read more...]
Swery created something of a flawed masterpiece with Deadly Premonition. Despite being difficult to control, Deadly Premonition excelled in its weird and goofy storytelling with plenty of homage to David Lynch’s Twin Peaks. Swery’s newest project, D4: Dark Dreams Don’t Die, attempts to reach those same bonkers highs of Deadly Premonition while under the guise of a Kinect game. He pretty much succeeded. [Read more...]
All of the pieces are there to make Destiny a great game. The world is gorgeous, with some of the best art and design in a game to date. The combat is fun and fluid with weighty weapons and clever abilities. The music is beautiful and the sound design screams perfection. Yet Bungie doesn’t do enough to tie together all of Destiny’s fragments, leaving behind a hollow husk of what might have been.
*Major spoilers follow for season 2 of The Walking Dead. Some of these spoilers are playthrough-specific.* [Read more...]
It’s been a long time coming, but we finally have new information on the new Doom game from id Software, now formally titled Doom. I attended QuakeCon in Dallas, Texas and saw the first public footage of the game, tailor-made for fans of the series. They didn’t allow any kind of photography or video, but at least allow me to paint you a word picture.
“There are plenty of targets worthy of a bullet; men who need to die. Time for find more work.”
The final lines of Rebellion’s newest release resemble an apt view of the game as a whole. It is a power fantasy of the highest order; a hyper violent, marginally fun trek through orange and brown landscapes of Africa, looking for Nazis to kill. There are plenty of targets for you to shoot; plenty of men who die by your hand. But, Sniper Elite 3 is a one-note gimmick that will leave you longing for different work. [Read more...]