Burial at Sea is a weird piece of downloadable content. It’s as much fan service as it is Levine telling a different kind of story than Bioshock or Infinite that bridges two games. And now it is seen as a swan song to Irrational Games as a full-team studio. It’s weird. But there’s still something incredibly compelling about it that kept drawing me inward, closer and closer to my screen. My arms were tired and my back was sore, but I just had to know what was coming next.
I love South Park, the Comedy Central television show. I hate almost every South Park video game. The one exception to that was the Xbox Live Arcade game, South Park Tower Defense. My appreciation for the downloadable title was more due to it being a solid tower defense game since it didn’t do very much with its source material. Now there is another South Park video game I don’t hate. In fact, just like the show, I love South Park: The Stick of Truth. [Read more...]
To say I’m a fan of the Castlevania series would be a bold faced lie. In truth, I have never played a Castlevania game, not even the original Lords of Shadow. This gave me a unique perspective when going in to Lords of Shadow 2. I had read the plot summaries of the two games leading up to Lords of Shadow 2 before diving in so I was familiar with the story, but didn’t have any special connection with the characters. Sadly, I’m afraid that even with an investment in the story, Castlevania Lords of Shadow 2 would still fail to rise above its mediocrity.
Ah Earth Defense Force. The “Sharknado” of the gaming industry. Sandlot, the developer of this cult hit series, has built these games from the ground up as B-movie experiences. So after three games in the series, all with the premise of providing a knowingly cheesy and imperfect game, it seems fitting that Earth Defense Force 2025 is the best game so far in terms of its B-movie action, but on the technical side of things it is as imperfect as ever, except that isn’t as endearing. [Read more...]
Looking Glass’ original Thief games helped to define a generation of stealth titles. After an extended absence, Garrett returns in a new iteration from Eidos Montreal. Thief’s primary gameplay motives should be pretty clear from the title alone, but it suffers from a severe lack of focus. Instead of centering on the tools of Garrett’s trade, Thief tries too hard to be something it’s not, which ultimately breaks the one thing it does well. [Read more...]
The new Strider reboot from developer Double Helix is probably the best Metroid-style game since Shadow Complex, but that’s not saying much since there haven’t really been any Metroid-style games since Shadow Complex. While Strider may echo the design philosophies of that game style, it struggles to ever achieve any of the highs of a Metroid or Castlevania game. But hey, it’s a nice distraction until Nintendo’s next Metroid game, whenever that may be. [Read more...]
2013 was defined by a number of great games, my favorites oftentimes consisting of ones with a unique vision. But before we get to those…
Telltale struck gold with the critical and commercial success of The Walking Dead last year. Now they’ve decided to bring a different comic book series to the adventure game genre with The Wolf Among Us. The first episode covers a lot of ground very quickly. It acts like a pilot episode of a serialized television show, establishing a complex world and characters with around two hours of content. It’s messy, but that doesn’t hinder the impact of its narrative. [Read more...]
Everyone has their favorite stealth franchise — for some it’s Metal Gear, others it’s Deus Ex. While I like those games quite a bit, nothing scratches that stealth itch quite like Splinter Cell. Conviction was something of a reboot for the series, taking away certain features like hiding bodies and night vision, but also allowing for a more streamlined and snappier action game. Splinter Cell: Blacklist represents a return to form for fans of the PS2 era games, and a refinement of ideas and mechanics from Conviction. [Read more...]