Error! Not Found’s Top 10 Games of 2011 (And More!)

We’ve thought long and hard. Here are our very democratic picks for the ten best games of 2011. [Read more...]

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Editorial: The “Catherine” Dilemma

The following editorial features my own opinions. For a more official look at Catherine, be sure to check out our review, and second opinion.

I finished Atlus’ erotic horror game Catherine the other day, and it sparked my interest. Video games have been moving in a fascinating, story-driven direction, with genre-breakers like Heavy Rain and L.A. Noire leading the lot. And Catherine would seem much the same to an unobservant player. In summary, Catherine is a puzzle game, with helpings of story. Or, I guess you could say it’s a story, with frequent puzzle game departures. Either way, Catherine seemed to advertise itself as an experience unlike anything else. But is that really true?

It certainly is different, but only in totality. Catherine operates as two moving parts; the story, and the gameplay. The best games find a way to blend the two without compromise. L.A. Noire adapted open-world conventions to fit a largely linear, story-driven experience, and in the process discovered something compelling. Heavy Rain featured a sort of constant quick-time event method for gameplay, which while simple, drew you into the experience even further.

The problem with Catherine is that where Heavy Rain‘s story and gameplay slept in the same bed, Catherine‘s are separated by a ten-foot tall, electrified fence. The puzzle aspects, while oddly satisfying, are in no way correlated to the morality-driven, light adventure aspects of the rest of the game. It’s as if there were two games here that weren’t complete enough to justify a retail release, so the developers threw them together and shipped it.

Catherine boasts a story that forces you to make tough decisions about relationships, but that isn’t really true. Most of the “decisions” involve answering a vague question at the end of a puzzle. If Catherine‘s intent was to make you think about out of the ordinary questions, then that’s fine, but the inclusion of the obligatory Law/Chaos meter, that pops up whenever you answer a question, seems to defy that intent. Every question you answer has a direct effect on that meter, and you see the effect immediately after answering. The suspension of disbelief required to lose yourself in a story is shattered when you know how you are influencing it.

I don’t mean to be overly critical; Catherine is an interesting game, but more of an interesting failure than anything else. It tried something different, and I applaud it for that, but the innovation is kept at a minimum. The morality system is bare-bones, and the adventure gameplay is repetitive and simple. The only new things here are the puzzles, which still recall a sort of demented Q*Bert. But Catherine stands as a game for other developers to study. Hopefully this game’s failures will affect the future of story-driven games positively. It’s a new genre, and there are bound to be some failures, but if the industry can learn from those failures, it’ll be the better for it.

Error! Report #001 Comic-Con, From Dust, and Catherine. Oh my!

In this episode the Error! Report crew kick things off with a long list of what has been going on lately. From boat rides, to Comic-Con we discuss just about everything possible in the entertainment realm. Join us as we talk about the good and the bad of Catherine, and why Nintendo has gone crazy. This is episode one of (hopefully) many, so if you have any feedback be sure to let us know! Send emails to: Clinterrornotfound@gmail.com and we could read them on the air!

Topics:

  • Introductions 00:00 – 06:20
  • Comic-Con 06:20 – 31:02
  • From Dust 48:02 – 53:00
  • Nintendo 3DS Price Drop 01:03:32 – 01:09:48
  • Catherine 01:09:49 – 01:34:22
  • Captain America and other Superhero Movies 01:34:23 – 01:44:29
  • News 01:44:30 – 02:17:17
  • Closing Statements 02:17:18 – 02:19:00

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Episode: Comic-Con, From Dust, and Catherine. Oh my!

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Enjoy!

Catherine Review: Does Vincent Dream of Adulterous Sheep?


Catherine is a game that makes you think; not just because the puzzles require brain function to solve, but to think about relationships as well. Once the training wheels were off I suddenly found myself not playing a game, but a deep morality driven experience. Puzzles aside, Catherine asked me questions I never really thought of, but took the time to actually reflect on my answers, and how others might react to them. I wasn’t thinking in terms of “this is a game; law is one path, chaos is another.” I was thinking about my own experiences and how the relationships I’ve had have shaped me. This is the greatest achievement of Catherine, but also the greatest weakness. [Read more...]

Disclaimer

Error! Not Found has many articles of opinion. Every editor has different tastes and beliefs, and one point of view does not necessarily reflect the group as a whole.

(c) Evan Tognotti, Editor-In-Chief. 2011

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