It’s still a sad fact of the video game industry that most games based on pre-existing licenses are terrible. For every Batman: Arkham Asylum or South Park: The Stick Of Truth, you get a Robocop or a Rambo. That’s because, usually, developers of these licensed games are not given enough time or money to actually make a quality video game. So what happens when you give a pre-existing license to Platinum Games, a developer that’s notorious for making good games even with a short deadline and a low budget? Well…
There are only two tailing missions in the new Assassin’s Creed. [Read more…]
There’s a moment very, very near the end of Enix’s 1992 action game Soul Blazer where a character asks you to make them a promise. You’re leaving, for one reason or another, and this person says that even though you may never return, she’ll feel better if you lied and said you would. She asks you one last time, and the normal bit of agency Soul Blazer lends you, a “Yes/No” response, is minimized for the only instance in the entire game to a single option: “Yes.” It’s a compelling and surprising moment that serves to encapsulate Soul Blazer as a whole, and its frequent ability to find moments of bizarre power in unexpected places.
There may be no television property more ripe for a video game adaptation than Adventure Time. A lot of its stories are, by the creator’s admission, structured like mini-Dungeons & Dragons campaigns. It’s easy to imagine throwing the huge list of characters and the shockingly well-defined world they inhabit into an RPG, getting the writers to cook up anywhere from 20-40 hours of endearing plot, and finding a developer who could design a satisfyingly simple combat mechanic. Paper Mario comes to mind.
Adventure Time: Explore The Dungeon Because I DON’T KNOW! (henceforth referred to as Explore The Dungeon) is not that game. [Read more…]