It’s the final day of E3 and we talk about some more games and stuff. [Read more...]
Did Nintendo bring the thunder this E3, or did they blow it like the air escaping a balloon? [Read more...]
E3 is upon us! We talk about all the press conferences from Monday, June 10. [Read more...]
In an effort to catch up in time for its sequel, I’ve been playing a healthy amount of Metro 2033 recently. For those reading who aren’t familiar with the series, it’s set in post-apocalyptic Russia, where the few survivors have flocked to the subway tunnels to escape the destruction and radiation. Most of the game takes place in these tunnels, with some infrequent and ill-advised trips to the surface. [Read more...]
I’ve been playing To The Moon recently, a generally wistful 2D light-adventure game with a pixel art aesthetic. In it, you play as two scientists who travel through a person’s memories Eternal Sunshine-style with the express intent of changing one thing: each of their clients is on their death bed, and wants to believe they accomplished a goal they never could. For the elderly John, that wish is to go to the moon.
I very rarely feel connected to characters in video games, or if I am, generally it’s only at the surface level. I can count on my hand the number of times a game’s narrative has drawn me in – specifically to its characters – and made me experience genuine emotions for them. Persona 4 is probably the title to best describe a game like this. It pulls me into a world not so different from my own. It gives me characters I can relate to, laugh at, protect, and even love.
[Spoilers for Persona 4, read at your own risk. They're not super big, but if you're a member of the Personathon then it might be beneficial not to read this. Mainly just the next two paragraphs are super spoiler-y. The rest isn't too explicit.] [Read more...]
Right around the time that the fifth generation of consoles rolled around, it seems that the gaming industry as a whole has become more and more obsessed with the concept of “Photorealism”. The idea that one day we could be playing games that look as realistic as modern cinema is indeed intriguing, but ultimately more of a misguided dream than anything else. [Read more...]
It is a good game, and it is a very important game. It, with Super Mario 64, has pretty much served as the basis for all 3D action/adventure games. Games still steal shit from Ocarina, and they rarely can replicate it as well as the original. Ocarina needed to happen, and without it, video games might be in a very different place right now.
But it’s not perfect. [Read more...]
Way back in August Valve announced non gaming software was to be sold through Steam. After a brief delay, the software is now available on the store page for everyone to enjoy. The software titles include
- 3D-Coat-ArtRageStudio Pro
- 3D Mark Vantage
- 3D Mark 11
- Gamemaker: Studio
- ArtRage Studio Pro
- Camera Bag 2