One of the joys of writing this review column is that it’s essentially a “whatever you want” sort of gig — you can’t make new old games, after all. As such, I’m afforded the luxury of being able to plot a certain rhythm to the games I choose, and make adjustments if I’m feeling especially aggrieved or burnt out with one sort or another. [Read more…]
Lo, here we are, on the precipice of winter’s end; the burgeoning hope of spring, and a warm, glowing summer stretching lavishly beneath us.
In an odd turn of events, my regularly scheduled editorial will be replaced by a special feature. I’ve reached out to a staff writer at Pitchfork (who wishes to remain nameless), and he expressed interest in writing a review. We’re honored to have such an infamous site lend us some of its unique flavor.
When I was but a child of three, I received the first video game console I’d ever owned. A drab gray box gifted to me by my grandmother, herself completely clueless as to what a video game even entailed. I had two games at hand, included in the bundle, to amuse myself with. Both were contained in one cartridge, the venerable Duck Hunt/Super Mario Bros. two-for-one. I can vividly remember that Christmas morning, plugging the box into the TV in a way I didn’t properly understand, and the image flickering to life when I pressed the power button. [Read more…]
A brief digression from my usual game-based prattle, right off the top. If I were to ask you to name your favorite film about a masked protagonist, face hideously disfigured and burnt, mounting a revenge campaign against the forces that wronged him, what would be your answer? I’ll even make it a bit easier and narrow the time frame you have to consider — let’s only think movies released between, say, October of 1974, to August of 1990. [Read more…]
Back in those days gone by, it was very rare that a video game offered a simultaneous experience for a friend and myself that felt at all gratifying. I found, at that age, that I didn’t especially enjoy video games played for competition — I was perfectly satisfied with the level of competition I already encountered during 4th grade-level athletics. But there wasn’t a great alternative if two people wanted to play at the same time, as cooperative play was fairly limited. [Read more…]
In the early days of console video gaming, there seemed to be little embarrassment at exploiting broad, rote story arcs in service of a few hours of electronic soothing. Nintendo, in particular, has this reality stamped and branded into their history — what the story of Mario (who I think it’s safe to call Nintendo’s Jesus) questing to save a kidnapped princess lacks in creative artfulness it makes up for in accessibility.