SCP-173 is back in a new updated form that will terrorize me to no end! [Read more...]
Terror! Report – SCP: Containment Breach (Part 2)
Terror! Report – Amnesia: The Dark Descent Episode 04
I don’t know, puzzles and stuff? [Read more...]
Terror! Report – Amnesia: The Dark Descent Episode 03
Let’s continue the dark descent into madness, shall we? [Read more...]
Dead Island Riptide Review: Should Have Stayed Dead
Let’s say that the first Dead Island was a survivor of a zombie apocalypse. He wasn’t the ideal survivor, but he had his quirks. You may not have wanted to stay around him for too long, so after you worked together for about 15-20 hours you left to go find your friend named Skyrim. Two years after leaving him, you decide to go back and find Dead Island, but all that is left of him is a shambling corpse that goes by Riptide. [Read more...]
Terror! Report – ImScared
I hate being scared… So naturally I should play a bunch of horror games, right? [Read more...]
Star Trek Review: Objects In Space
I’ve never been much of a drinker. I mean, I’ve had a beer or two on occasion, but I’ve never really been in one of those situations where I just compulsively need a drink. I started playing Star Trek and was having a pretty alright time with its subpar co-op, third-person shooter action. Then Kirk uttered a line about how he was frustrated with the number of locked doors along their path. It was meant to be a quip, delivered by the dashing action hero and used to lighten the mood in a desperate situation. But this line only frustrated me. I hate it when characters call out flaws in a game’s design in an effort to brush them off; it’s as if the designer knows the game is terrible, and wants to joke about it with the player. I had a pack of PBR sitting untouched in my fridge for a pretty long time. It’s no longer there. All that’s left are a few crushed cans and a crumpled up cardboard box sitting in the corner next to my trash can. [Read more...]
Bioshock Infinite Review: An Empire of Liberty
In another life, things would probably be different. In another life, we might be somewhere else, someone else. But we’re forced to live with the hand we’re dealt, and there’s no changing that. Or is there? It’s hard for Bioshock Infinite to cast itself away from the shadow of its predecessor, mostly because of how strong the narrative of the original Bioshock was in its day. Bioshock Infinite quickly relinquishes itself from the shackles of just “going through the motions” and carves out a unique place all its own. [Read more...]
Tomb Raider Review: Not That Kind of Croft
The Lara Croft of old was a snarky, athletic, rich girl, toting two pistols and clothing that any legitimate archeologist would chortle at if they saw. But the rebooted Tomb Raider’s Lara isn’t that kind of Croft; she’s a frightened, inexperienced, young adventurer thrown into a situation where she must fight if she has any chance of surviving. Crystal Dynamics’ reboot of the Tomb Raider franchise is a high-stakes adventure that develops a character from innocence to murder – in a very abrupt and disjointed way – and creates a platform for further Lara Croft adventures.
Here’s A Cool Thing: The Witch’s House
This Friday I was checking out Patrick Klepek’s Worth Reading column on Giant Bomb, towards the bottom there was this link to a Freeware game called The Witch’s House. Curious, I downloaded the game and quickly realized it was pretty unique for something made in RPG Maker. [Read more...]
It’s A Hard Cart Life: Episode 5 – *BAD END*
Ryan joins Evan and Clint for the first time in this surprisingly short, but impactful episode. [Read more...]


