Looking Glass’ original Thief games helped to define a generation of stealth titles. After an extended absence, Garrett returns in a new iteration from Eidos Montreal. Thief’s primary gameplay motives should be pretty clear from the title alone, but it suffers from a severe lack of focus. Instead of centering on the tools of Garrett’s trade, Thief tries too hard to be something it’s not, which ultimately breaks the one thing it does well. [Read more...]
There may be no television property more ripe for a video game adaptation than Adventure Time. A lot of its stories are, by the creator’s admission, structured like mini-Dungeons & Dragons campaigns. It’s easy to imagine throwing the huge list of characters and the shockingly well-defined world they inhabit into an RPG, getting the writers to cook up anywhere from 20-40 hours of endearing plot, and finding a developer who could design a satisfyingly simple combat mechanic. Paper Mario comes to mind.
Adventure Time: Explore The Dungeon Because I DON’T KNOW! (henceforth referred to as Explore The Dungeon) is not that game. [Read more...]
(We would like to formally apologize for the crass and unfair review of Beyond: Two Souls that ran yesterday. We have updated the review to better reflect the quality that is expected of us. -- ed.)
Beyond: Two Souls tells stories. [Read more...]
Beyond: Two Souls is bad at telling stories.
Telltale struck gold with the critical and commercial success of The Walking Dead last year. Now they’ve decided to bring a different comic book series to the adventure game genre with The Wolf Among Us. The first episode covers a lot of ground very quickly. It acts like a pilot episode of a serialized television show, establishing a complex world and characters with around two hours of content. It’s messy, but that doesn’t hinder the impact of its narrative. [Read more...]
Grand Theft Auto V is neither fully expected nor wholly original. It’s big, ambitious, and more confident than it has any right to be. It only impresses when it really wants to, but throughout my 26 hours spent tearing around Los Santos, it never stopped really, really wanting to. It’s perhaps the most fully realized and cohesive open-world action game I’ve ever played. Let’s get all of that out of the way up front. [Read more...]
“This game series adapts to the choices you make. The story is tailored by how you play.” [Read more...]