Welcome back to the regular podcast! [Read more...]
Telltale struck gold with the critical and commercial success of The Walking Dead last year. Now they’ve decided to bring a different comic book series to the adventure game genre with The Wolf Among Us. The first episode covers a lot of ground very quickly. It acts like a pilot episode of a serialized television show, establishing a complex world and characters with around two hours of content. It’s messy, but that doesn’t hinder the impact of its narrative. [Read more...]
“This game series adapts to the choices you make. The story is tailored by how you play.” [Read more...]
In the wake of the release of last year’s The Walking Dead from Telltale Games, a lot of discussion began over whether or not it was a “game”. There were a variety of reasons for this, many argue, but the most common is that the mechanics of The Walking Dead simply aren’t “deep” enough. These sort of discussions have popped up a lot in the past, but the question is still worth examining: exactly what constitutes a game?
The Governor Comes to Take the Prison as Season 3 Closes
The Walking Dead as an entirety has had a great many ups and downs throughout its three seasons. As season two drew to a close last year, and viewers got their first glimpse of the prison, I, along with countless of others no doubt, grew increasingly anxious about Rick and the prison, as well as meeting the infamous Governor. However, as season three progressed, I grew less and less hopeful. “Welcome to the Tombs” was the final nail in the coffin as season three came to close in pitiful fashion, easily making this season the worst thus far.
In the midst of a very lackluster Andrea-centric episode last week, this weeks episode of The Walking Dead presented a surprisingly character-centric episode that focused on someone who’s allegiance has always lied somewhere in the middle- Merle. [Read more...]
I played through The Walking Dead: Survival Instinct in one sitting. It wasn’t because I was having fun with the game, or because I had a large amount of free time I could devote to it. I played it through in one sitting because it was incredibly boring, incredibly short, and I wanted all of it to end as soon as possible.
A Wanted Woman
Well this episode certainly has been a long time coming. Since the beginning of the season, Andrea has continuously, and flawlessly, given in to the Governor and his actions. However, “Prey”, sought to change that with Andrea questioning his motives and his plans for the prison. Yet what should have been a big moment in the series came to feel a little deflated, for Andrea’s decision comes far too late in a season in a season of half-cocked actions and pitiful mistakes.
Forgive But Never Forget…
Well this week’s episode certainly was pleasant surprise. After seeing the “next time” clip at the end of last week’s terrible episode, I had little hope for “Clear”. However, I should not have been so cynical for this week’s episode turned out to be a smart, character focused story in which stands out as one of the, if not the, best episodes this season.
I’ve been playing To The Moon recently, a generally wistful 2D light-adventure game with a pixel art aesthetic. In it, you play as two scientists who travel through a person’s memories Eternal Sunshine-style with the express intent of changing one thing: each of their clients is on their death bed, and wants to believe they accomplished a goal they never could. For the elderly John, that wish is to go to the moon.