To Infinity and Beyond: What I Would Like in Bioshock Infinite’s DLC

To begin, I would like to say that this post will contain a fair amount of spoilers so read at your own risk. 

Bioshock is not just a game. It is a masterpiece in storytelling, as you have likely heard from many other critics and review sites, such as our own. This is not to be debated; it is a fact set in stone no matter what reality tear you are in.  As I write this my mouth is still agape from the ending events and how complex and astounding they are. With the concluding events now behind me and the intrigue of forthcoming DLC on the horizon, I became curious as to what Irrational Games could possibly do. While I would like to obviously see new vigor’s and weapons, I am far more curious with the story and where it could place players within the floating skylines of Columbia, and with whom they would come to interact with. Following are a few hopeful wishes for the DLC and how it will further come to shape Booker, Columbia, and all of its inhabitants.

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The Walking Dead: Survival Instinct Review – Exercises in Futility

The Walking Dead Survival InstinctI played through The Walking Dead: Survival Instinct in one sitting. It wasn’t because I was having fun with the game, or because I had a large amount of free time I could devote to it. I played it through in one sitting because it was incredibly boring, incredibly short, and I wanted all of it to end as soon as possible.

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Nick’s Top 10 Games of 2012

NickGOTY

When I first began my top ten list for this year, I had only a small idea of what I would put on there as I could only think of a few recent releases, largely due to the industry releasing everything in the last quarter. However looking at release date sites and compilation list for 2012 I realized how this year was one of the best years for the video game industry, despite many unfortunate layoff’s and setbacks. My top ten became real difficult to decide upon near the end, as there were games on there at first that I decided to cut as I have not had the opportunity to spend excessive amounts of time with them. This makes me quite sad, but hopefully 2013 will be the year to catch up on my increasing backlog. Never the less, 2012 turned out to be a great year with huge blockbuster sequels, some phenomenal re-boots and a few surprise hits from developers. I hope you enjoy, and all the best in this holiday season. [Read more...]

The Ending of the Mass Effect Trilogy

Mass Effect 3

[Warning, this includes spoilers for the Mass Effect trilogy]

I’m not here to talk about the ending of Mass Effect 3. The subject has been bled to death and I have no intention on talking about the controversies of Mass Effect 3‘s ending, or how stupid the Indoctrination Theory really is. But I am here to talk about the ending to Mass Effect’s stories.

Mass Effect is a series about choice. It’s about how Shepard is used as a blank slate, a vehicle for the player to interact with and experience a rich sci-fi world. It’s about understanding nothing is as clear as black and white. It’s about accepting change and breaking the status quo. It’s about being better than what everyone thought you could be. It’s about you. [Read more...]

Scribblenauts Unlimited Review: Imagination Engine

As a kid, I always enjoyed using my imagination in crazy and inventive ways. I had this castle play set that I would use as a backdrop for an entire story. Then I’d bring in my Transformers or the different LEGO objects I had made that day. What followed was the blending of imagination and fun in this really unorthodox fashion. Scribblenauts games have tried to scratch that same itch of crafting anything your imagination can think up. I’ve tried playing Scribblenauts games before but they never really grabbed me. The original release on the DS was buggy and had an incredibly limited scope for an idea that seemed full of infinite possibilities. Scribblenauts Unlimited evolves on the core concepts of the past Scibblenauts games and very closely recreates the feelings I had as a kid armed only with a toybox and my imagination.
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Nintendo Land Review: The Happiest Virtual Space on Earth

 

In 2007, the Wii launched with Wii Sports as a pack in game. That series of mini-games became ubiquitous to the Wii and defined motion control gaming for a generation. With the Wii U, Nintendo changed their controller drastically and Nintendo Land is their attempt at defining what this controller means to a new generation. I decided the best way to really understand what Nintendo hoped to achieve with Nintendo Land was to gather my family together and spend an entire day playing the various “attractions” of Nintendo Land. What followed was the most fun my family has had playing video games with me since Wii Sports, and that is exactly what Nintendo was hoping for.

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Error! Report #058

Because of Daylight Saving Time, this podcast is going up an hour earlier than I would normally post it! [Read more...]

Error! Report #021

Join Clint Prentice, Ryan McGinley, Matthew Milewski, Evan Tognotti, and the triumphant return of Cayci Phillips as they discuss lifelong quandaries like what ice cream flavor is the worst, or whether or not smell and taste are the same thing. [Read more...]

Disclaimer

Error! Not Found has many articles of opinion. Every editor has different tastes and beliefs, and one point of view does not necessarily reflect the group as a whole.

(c) Evan Tognotti, Editor-In-Chief. 2011

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