Error! Report #111

Error! Report LogoEpisode 111 is here! Enjoy some more next gen talk. [Read more...]

Super Mario 3D World Review: One Step Forward

SuperMario3DWorldI think I’ve figured out the problem I’ve had with the Mario games since Super Mario 3D Land back in 2011: it’s all about the design. Super Mario 3D Land was varied, with the developers tossing out new mechanics left and right that never feel overused, and level designs that were colorful and unique. But then there were those other pesky New Super Mario Bros. games. Those were the ones that felt stale; they lacked creativity and that spark of something special that made games like 3D Land so much fun. Super Mario 3D World continues the philosophy of 3D Land, as well as the philosophy of most modern Nintendo games: it’s varied and quite enjoyable most of the time, but also has the tendency to get stale quickly. [Read more...]

Adventure Time: Explore The Dungeon Because I DON’T KNOW! Review: Grab Your Friends

There may be no television property more ripe for a video game adaptation than Adventure Time. A lot of its stories are, by the creator’s admission, structured like mini-Dungeons & Dragons campaigns. It’s easy to imagine throwing the huge list of characters and the shockingly well-defined world they inhabit into an RPG, getting the writers to cook up anywhere from 20-40 hours of endearing plot, and finding a developer who could design a satisfyingly simple combat mechanic. Paper Mario comes to mind.

Adventure Time: Explore The Dungeon Because I DON’T KNOW! (henceforth referred to as Explore The Dungeon) is not that game. [Read more...]

Crash Test: DuckTales Remastered

Life is like a hurricane for Evan, Ryan and Clint, but DuckTales Remastered still fails to sweep them off their feet.

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Pikmin 3 Review: Built to Scale

Pikmin hails from a time when Nintendo was, and I don’t mean to sound like I’m the first person to make this argument, more willing to take a risk. The GameCube was out, with it’s weirdly designed but still marginally industry-standard controller, and they took some gambles on new properties, like Luigi’s Mansion, Animal Crossing, and, yes, Pikmin. People who said Nintendo hadn’t been interesting since they defined 3D games on the N64 just weren’t looking hard enough. Pikmin has always impressed me, from its weirdness to its relative mechanical complexity and sharp visual style.

It deserves better.  [Read more...]

Game & Wario Review: Now With GamePad Support

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In which I contend that Game & Wario is less a product, more a state of mind. [Read more...]

Some Thoughts on Next-Gen Consoles

xbox-ps4-wiiu-compositeSince all of the next-gen consoles have been announced (or released), I figured I’d voice some of my thoughts on each of these titan companies.

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Error! Report #081

Error! Report LogoIt’s Monday and I’ve got to put up this podcast! [Read more...]

Lego City Undercover Review: Missing Bricks

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What do you want out of a LEGO game? [Read more...]

The Cave Review: The Caveat

The Cave

Illustrious game designer Ron Gilbert has fascinated audiences with classic adventure games like The Secret of Monkey Island and Maniac Mansion. He’s really the father of adventure games, and has been kicking around the idea for The Cave for a while now. However, frustrating design decisions and a myriad of technical bugs mars The Cave’s attempts to elicit old-school adventure game humor and style. [Read more...]

Disclaimer

Error! Not Found has many articles of opinion. Every editor has different tastes and beliefs, and one point of view does not necessarily reflect the group as a whole.

(c) Evan Tognotti, Editor-In-Chief. 2011

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