DRM Doesn’t Work

simcityI had my copy of SimCity ready to be installed and I was eager to play. At the designated time of release, I entered my 25-digit product key and hit the download button. Nothing happened. The download servers were already at peak capacity and no one could download the game they had purchased. Luckily, I had a physical copy of the game, so I did something I haven’t done since probably 2005: I put a physical game disc in my disc drive and installed it from there. Around fifteen minutes later my install was complete and I was ready to start playing SimCity.

Nope, that definitely didn’t happen.
[Read more...]

Crash Test: Halo 4

Okay, okay, I like Halo. Ryan was shocked. Maybe you are too. Regardless, we recorded this pretty extensive look at both the campaign and multiplayer of Halo 4. For those extra worried about spoilers, we play about ten minutes of the first mission of the game before diving into some Big Team Battle fun. (Also, apologies on some audio weirdness and echo. This remains a learning process.) [Read more...]

Retrospective Review – Max Payne 2: The Fall of Max Payne

Max Payne has had a rough time recently. His wife and infant child were murdered, he was framed for a crime he didn’t commit, and brought vengeance upon the organization responsible for it all. You’d think after all of that, Max could catch a break. If anything, his luck is only getting worse. [Read more...]

Community Replay: Jet Moto 3

By: Kyle Lock

We take a look at this Playstation classic as Corey Rogers, Corey Rogers, Derek Carlson, Aaron Blanchard and I reminisce about old memories playing this series. [Read more...]

The Elder Scrolls V: Skyrim Review (Xbox 360)

Since 1986, Bethesda has been working diligently to make games for people to enjoy. It wasn’t until 1994 however that they released their first real success; The Elder Scrolls: Arena. Since then The Elder Scrolls has gained a huge following and has sold more and more with each of it’s four direct sequels. Following in its predecessors footsteps, Skyrim attempts to be the next big thing. But can it possibly duplicate, or even expand on the sense of awe players experienced in past entries? [Read more...]

Error! Report #008

Error! Report is back after a week off! [Read more...]

Resident Evil 4 HD Review: The Best Third-Person Shooter Just Got Better

Photo via gogaminggiant.com

There are obvious dilemmas in reviewing a remake. Should I base my score on the original game, or the HD transfer? Is a perfect 10 last generation a perfect 10 this generation? Exactly how much respect should I pay to nostalgia? Resident Evil 4 HD may not provide a clear answer to any of those questions, but it impressively stands the test of time, and reaffirms my initial excitement at the idea of the HD remake. [Read more...]

Editorial: The “Catherine” Dilemma

The following editorial features my own opinions. For a more official look at Catherine, be sure to check out our review, and second opinion.

I finished Atlus’ erotic horror game Catherine the other day, and it sparked my interest. Video games have been moving in a fascinating, story-driven direction, with genre-breakers like Heavy Rain and L.A. Noire leading the lot. And Catherine would seem much the same to an unobservant player. In summary, Catherine is a puzzle game, with helpings of story. Or, I guess you could say it’s a story, with frequent puzzle game departures. Either way, Catherine seemed to advertise itself as an experience unlike anything else. But is that really true?

It certainly is different, but only in totality. Catherine operates as two moving parts; the story, and the gameplay. The best games find a way to blend the two without compromise. L.A. Noire adapted open-world conventions to fit a largely linear, story-driven experience, and in the process discovered something compelling. Heavy Rain featured a sort of constant quick-time event method for gameplay, which while simple, drew you into the experience even further.

The problem with Catherine is that where Heavy Rain‘s story and gameplay slept in the same bed, Catherine‘s are separated by a ten-foot tall, electrified fence. The puzzle aspects, while oddly satisfying, are in no way correlated to the morality-driven, light adventure aspects of the rest of the game. It’s as if there were two games here that weren’t complete enough to justify a retail release, so the developers threw them together and shipped it.

Catherine boasts a story that forces you to make tough decisions about relationships, but that isn’t really true. Most of the “decisions” involve answering a vague question at the end of a puzzle. If Catherine‘s intent was to make you think about out of the ordinary questions, then that’s fine, but the inclusion of the obligatory Law/Chaos meter, that pops up whenever you answer a question, seems to defy that intent. Every question you answer has a direct effect on that meter, and you see the effect immediately after answering. The suspension of disbelief required to lose yourself in a story is shattered when you know how you are influencing it.

I don’t mean to be overly critical; Catherine is an interesting game, but more of an interesting failure than anything else. It tried something different, and I applaud it for that, but the innovation is kept at a minimum. The morality system is bare-bones, and the adventure gameplay is repetitive and simple. The only new things here are the puzzles, which still recall a sort of demented Q*Bert. But Catherine stands as a game for other developers to study. Hopefully this game’s failures will affect the future of story-driven games positively. It’s a new genre, and there are bound to be some failures, but if the industry can learn from those failures, it’ll be the better for it.

Ms. ‘Splosion Man Review

Over the last several years, Twisted Pixel has created some of the best and more memorable games in the industry. Likewise, their name has become synonymous with delight, hilarity, and more notably, peculiarity. Since it’s release back in 2009, ‘Splosion Man has won the hearts of many with it’s simplistic yet maddening gameplay style and refreshing sense of humor. It’s hard to think that this not-so-average studio would find a way to out do themselves, yet they have once again exceeded expectations with this explosive (see what I did there?) new sequel.

In case you haven’t heard, the game begins right where ‘Splosion Man left off. Big Science has captured their fiery foe, and in the midst of celebration inadvertently created his female counterpart. But just because the two creatures bear a resemblance doesn’t mean the game is a clone of it’s predecessor as well. In fact, Twisted Pixel added a ton of new features while also including some of the familiar ones we love to hate so much. For instance, instead of beginning each level from the end of the last, the devs contrived three separate world maps similar to that of Super Mario World. Not only does this make it easier to navigate levels, but the player can now choose to move ahead to the next stage or repeat a past stage to retrieve a missed collectible, earn a better score, etc. You can even load a “ghost” version of yourself or a friend and attempt to beat their/your own score. Another new and unique feature is “The Mall”. This hub of sorts is filled with some pretty sweet extras, like concept art, videos, and avatar awards. These extras can be purchased with points that you earn for completing each of the levels, and vary in price depending on which reward you want to unlock.

Local and online co-op make a welcome return. This multiplayer campaign mode consists of a completely separate set of levels. And if that isn’t enough ‘sploding for you, a third mode suitably called “Two Girls, One Controller” has been implemented to cover all your ‘sploding needs. As you may have guessed, this mode requires the control of two different colored Ms. ‘Splosion Man creations using only one controller. You can choose to do this by yourself, or with a buddy, one hand on each side of the controller. The thought of controlling two girls at once may be compelling and fun, but mastering the technique may prove itself impossible. Just like in real life (I assume).

Level design is much more massive this time around. The use of new gadgets and a departure from the monotonous Big Science environment really take advantage of how vast and tricky the new worlds can be. But be wary, Twisted Pixel upped the difficulty quite a few notches. Those who’ve played through the first game should catch on quickly, but if you’re unfamiliar in the slightest prepare to have your patience tested.

Amidst the inevitable video game drought this summer, Ms. Splosion Man is like a frosty 16oz mug of beer. Believe me when I say that Twisted Pixel knows what they’re doing, and they made all the right improvements. This new installment in the the ‘Splosion series is without a doubt one of the top downloadable games you will play this year. Let’s just hope Twisted Pixel doesn’t go for a hat trick and surprise us with “Son of ‘Splosion Man”. Seriously, no one wants to think about Jamie Kennedy.

———————————————————————————————————————————————————

The Good: You finally get your chance to play with two girls at once

The Bad: Way too many loading screens

The Ugly: You’re gonna need a lot of patience with this challenging platformer

Score: 8 out of 10

———————————————————————————————————————————————————

Second Opinion by Clint Prentice

Ms. ‘Splosion Man is to Twisted Pixel’s zany platforming mascot as Ms. Pac-Man was to Namco. A wild new adventure that has many of the same parts, all put together in a prettier package with a bow on top. The changes from ‘Splosion Man to Ms. ‘Splosion Man are welcomed to a long time platforming players such as a world map and tighter controls (yet still loose in comparison to a title like Super Meat Boy), and there is a plethora of more ‘sploding fun awaiting gamers. Twisted Pixel has outdone themselves in presentation, this is arguably their best looking game to date. The problems only come in once you dig deeper into the later levels, finding yourself stuck in a “fun-strating” puzzle that may take you a multitude of attempts to solve.

Even though she was genetically created only a short while ago, Ms. ‘Splosion Man is particularly well learned in 90′s pop culture. From spouting Spice Girls and Britney Spears lyrics, to dancing the Carlton, Ms. ‘Splosion Man is packed full of great one liners and animations. If you get stuck on a puzzle, you have the option to cheat on the game by moving to the next checkpoint, only you’ll be taking more than just a time penalty. Ms. ‘Splosion Man’s booty gets bootylicious big and perhaps the most side-splitting song about bodonkadonks there is plays continuously for the rest of the level. If you’re looking for a fun, but difficult 2D platformer for this year’s summer drought look no further than Ms. ‘Splosion Man.

Score: 8 out of 10

Disclaimer

Error! Not Found has many articles of opinion. Every editor has different tastes and beliefs, and one point of view does not necessarily reflect the group as a whole.

(c) Evan Tognotti, Editor-In-Chief. 2011

Follow

Get every new post delivered to your Inbox.

Join 77 other followers