The Necessity Of Interactive Storytelling

urlI’ve been playing To The Moon recently, a generally wistful 2D light-adventure game with a pixel art aesthetic. In it, you play as two scientists who travel through a person’s memories Eternal Sunshine-style with the express intent of changing one thing: each of their clients is on their death bed, and wants to believe they accomplished a goal they never could. For the elderly John, that wish is to go to the moon.

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Sisyphean Design: The Problem with Nintendo’s Core Franchises

NP_Link-Mario

In an Iwata Asks on Paper Mario: Sticker Star, the designers were talking about story. It was said that Miyamoto didn’t like the idea of a story in a Mario game, “It’s fine without a story, so do we really need one?” And that got me thinking about all of the Mario games’ stories. Each one creates a similar base-line plot and that hasn’t changed in over 25 years: Bowser kidnaps Peach and Mario saves her. It isn’t interesting, exciting, different, or groundbreaking; it’s just a series of levels to get you to the end of the game.

This week, Nintendo announced another slew of upcoming titles including a Mario, Zelda, and Yoshi game. You can almost guarantee in that Mario game you’ll be saving Princess Peach from Bowser, and that Zelda game will have you save the Princess from the evil Ganon, and that Yoshi game will have you eat apples. But video games are unique story-telling devices, and it doesn’t have to be just that flat archetypal narrative. It can be as simple as giving the enemy a reason to fight, rather than just being evil. [Read more...]

The Legend of Zelda (NES, 1986)

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In my last writing in this space, a year’s end retrospective of the best games of 1992, I hailed The Legend of Zelda: A Link To The Past as both the best game ever produced in its series, and as the single greatest game ever produced for the Super Nintendo. For me, that wasn’t a terribly difficult choice — it’s the rare game that defies the aging process to near mastery, wholly, competently confident in its design.  [Read more...]

The Three Perfect Games

Ocarina_Playing_(Ocarina_of_Time)The Legend of Zelda: Ocarina of Time is not a perfect game.

It is a good game, and it is a very important game. It, with Super Mario 64, has pretty much served as the basis for all 3D action/adventure games. Games still steal shit from Ocarina, and they rarely can replicate it as well as the original. Ocarina needed to happen, and without it, video games might be in a very different place right now.

But it’s not perfect. [Read more...]

Nintendo Land Review: The Happiest Virtual Space on Earth

 

In 2007, the Wii launched with Wii Sports as a pack in game. That series of mini-games became ubiquitous to the Wii and defined motion control gaming for a generation. With the Wii U, Nintendo changed their controller drastically and Nintendo Land is their attempt at defining what this controller means to a new generation. I decided the best way to really understand what Nintendo hoped to achieve with Nintendo Land was to gather my family together and spend an entire day playing the various “attractions” of Nintendo Land. What followed was the most fun my family has had playing video games with me since Wii Sports, and that is exactly what Nintendo was hoping for.

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My Sister and I play Slender

Happy Halloween! As a special bonus video, I decided to grab my sister (Who scares easily) and have her play the viral hit Slender. I am personally terrified of Slenderman and she’s easily scared, so together we are the perfect victims for this game. Watch us get tense and try to find all 8 pages.

 

Community Replay: Advent Rising

By: Kyle

This latest episode we take a look at the giant flop that had a promise of a 1 million dollar prize that was never given out, Advent: Rising. [Read more...]

Community Replay: Metroid Prime 2 Echoes

By: Kyle Lock

Enjoy this highly requested episode of Community Replay!
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Community Replay: Mission Impossible: Operation Surma

By: Kyle Lock

Check out the latest episode of Community Replay with Daniel Hamilton, Error!’s own Clint Prentice, Wayne Jennings and Cody Bauman. [Read more...]

Community Replay: Spawn Armageddon

By: Kyle

Watch as Zack Fletcher makes his Community Replay debut!

Disclaimer

Error! Not Found has many articles of opinion. Every editor has different tastes and beliefs, and one point of view does not necessarily reflect the group as a whole.

(c) Evan Tognotti, Editor-In-Chief. 2011

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