Amidst the sizzling streets of Dallas, Texas there lies a convention known as QuakeCon. This year I had the unique opportunity to go and play id Software’s first title in six years. It has been […]
The man, the myth, the legend Todd Howard jumped on stage to deliver the first public demo of Elder Scrolls V: Skyrim. Before starting the presentation, Howard had a few words to share about the […]
In this episode the Error! Report crew kick things off with a long list of what has been going on lately. From boat rides, to Comic-Con we discuss just about everything possible in the entertainment […]
Catherine is a game that makes you think; not just because the puzzles require brain function to solve, but to think about relationships as well. Once the training wheels were off I suddenly found myself not playing a game, but a deep morality driven experience. Puzzles aside, Catherine asked me questions I never really thought of, but took the time to actually reflect on my answers, and how others might react to them. I wasn’t thinking in terms of “this is a game; law is one path, chaos is another.” I was thinking about my own experiences and how the relationships I’ve had have shaped me. This is the greatest achievement of Catherine, but also the greatest weakness.
Bastion is beautiful; there is no getting around it. Not just in visual art, but narrative as well. Every action you take has a deeper impact in the narrative than you would ever think possible. […]