In the first chapter of The Order: 1886, Galahad — the player character — slowly walks through a beautiful and meticulously crafted environment. You can see smoke plumes billowing off nearby roofs and dried paint cracking under the sun. Galahad moves through an attic, complete with a beautiful white wooden horse and a plush 19th century couch stuffed in the corner; a mannequin stands in the corner wrapped in a corset and a mirror casually reflects the room.
I have spent a lot of time living from April 11th, 2011 to March 20th, 2012. I’ve lived it once, twice, three times. I’ve turned over the events in my head, and I’ve filled in the gaps. I’ve watched other people live that year, and I’ve read about other people living that year. I’ve thought about going back and living it again.
Persona Q: Shadow of the Labyrinth thinks I should move on.
Dragon Age: Origins was one of the best RPGs of the last generation. Bioware looked back to its Baulder’s Gate roots and crafted a new world. Dragon Age 2 is often considered a misstep for the series, an incredibly rushed product that reuses environments too often and fails to consider the breadth and depth of the world. Dragon Age: Inquisition is a direct answer to the complaints of Dragon Age 2 meshed with some of the design sensibilities of Origins. Bioware excels at telling character-focused stories in rich and detailed worlds and Dragon Age: Inquisition is no different. It’s a game of immense scope that still manages to be incredibly engaging and personal.
It is hard not to make a lot of jokes in this review. At first I was thinking of copying the opening paragraph of our Far Cry 3 review from two years ago. Then I was going to make the tagline for this review “Close Call”. Every single joke that has passed through my mind centers around one main point: Far Cry 4 is, for better or worse, a near-exact copy of Far Cry 3.
Arno joins a cult where he witnesses a human sacrifice, he hunts down a giant, he solves murder mysteries because Paris’ local detective is too lazy. If this all sounds interesting, that is because it is pretty interesting — in concept. Instead, Arno simply hunts down Templars in the cult, finds and kills an enemy of the “heavy” type, and runs around eagle vision-ing his way to a culprit with no sense of mystery. Assassin’s Creed Unity is, above all else, boring.
It’s still a sad fact of the video game industry that most games based on pre-existing licenses are terrible. For every Batman: Arkham Asylum or South Park: The Stick Of Truth, you get a Robocop or a Rambo. That’s because, usually, developers of these licensed games are not given enough time or money to actually make a quality video game. So what happens when you give a pre-existing license to Platinum Games, a developer that’s notorious for making good games even with a short deadline and a low budget? Well…
There are only two tailing missions in the new Assassin’s Creed.