I’ve never been much of a drinker. I mean, I’ve had a beer or two on occasion, but I’ve never really been in one of those situations where I just compulsively need a drink. I started playing Star Trek and was having a pretty alright time with its subpar co-op, third-person shooter action. Then Kirk uttered a line about how he was frustrated with the number of locked doors along their path. It was meant to be a quip, delivered by the dashing action hero and used to lighten the mood in a desperate situation. But this line only frustrated me. I hate it when characters call out flaws in a game’s design in an effort to brush them off; it’s as if the designer knows the game is terrible, and wants to joke about it with the player. I had a pack of PBR sitting untouched in my fridge for a pretty long time. It’s no longer there. All that’s left are a few crushed cans and a crumpled up cardboard box sitting in the corner next to my trash can.
I had a pretty bad experience when I first played the new SimCity. It all started late Tuesday night after I got back from a particularly long and stressful day. I heard tales of how no one could activate their game, and some stories of people not even able to access the game itself because of the game’s always-online DRM model. I put all those stories out of my head and began installing the game. Not too long after that, I hit the big, fat play button on the main menu and attempted to access the servers. No dice.
I teleport up to the roof above my prey; off in the distance another guard calls to him. I stalk my target as he walks along his patrol, completely unaware I am mere feet above him. I take one last look around before I slowly close the distance between my kill and me. He tries to call out, but it is too late. He meets his end by my sword.
I’d like to start this review with a disclaimer (which I’ve never done before). There are three main campaigns in Resident Evil 6, with a fourth that unlocks upon completion of the rest. I made it a chapter into this fourth campaign, but gave up due to a string of aggravating and inscrutable puzzles. You can say what you will: that I’m not fit to review this game, or that I’m an impatient player. But with this disclaimer, I have at least made my process somewhat transparent. I’ve spent 20 hours with the game, and nothing in the last two to three hours would change my opinion on the whole. If that is unsatisfactory to you as the reader, then feel free to discount my opinion entirely.
I don’t do this often. Even a game I utterly hated, Final Fantasy XIII-2, I saw through to the end. Resident Evil 6 is a very different case. It’s a game that ate away at both me and my co-op partner, daring us to slog through unimaginable excess. When I realized that the fourth campaign was taking place in the same basic environments that I’d repeated two, sometimes three times, I stopped. And I don’t regret it.
To this day I have played approximately 250 hours of the original Borderlands. I maxed out two characters, played through all the DLC packs twice, and got almost every single achievement (damn you Robot Revolution DLC collection quest!). The one question I had when Borderlands 2 was announced was, “When can I actually play this game?” The one question I have after completing Borderlands 2 is, “Why aren’t I wanting to sink another 250 hours into the sequel?”
2011 marks the end of the Wii’s lifespan. Since its launch in 2006, gamers have been clamoring for something to play, something that makes motion controls worthwhile. After five years of Wii shovel ware, Just Dance, a Motion Plus peripheral, and the announcement of a Wii successor, gamers finally have their answer. The swan song of the Wii is to the tune of The Legend of Zelda: Skyward Sword, the latest iteration of one of Nintendo’s flagship franchises.
Uncharted 3: Drake’s Deception at its core is just Uncharted 2 with a new story. With Uncharted 2 being one of my favorite games in 2009, I’m completely fine with this choice. Subtle changes to the Uncharted formula refine the experience to be one of the best the PS3 has to offer.
The driving force behind an Uncharted game are the characters and the story so I won’t go into any detail besides a vague summary. Nathan Drake is once again in over his head as he attempts to solve the historic mystery of the ‘Atlantis of the Sands’. The four main characters in Uncharted 2 (Drake, Sully, Elena, and Chloe) return for another adrenaline-fueled thrill ride.