It is hard not to make a lot of jokes in this review. At first I was thinking of copying the opening paragraph of our Far Cry 3 review from two years ago. Then I was going to make the tagline for this review “Close Call”. Every single joke that has passed through my mind centers around one main point: Far Cry 4 is, for better or worse, a near-exact copy of Far Cry 3.
Arno joins a cult where he witnesses a human sacrifice, he hunts down a giant, he solves murder mysteries because Paris’ local detective is too lazy. If this all sounds interesting, that is because it is pretty interesting — in concept. Instead, Arno simply hunts down Templars in the cult, finds and kills an enemy of the “heavy” type, and runs around eagle vision-ing his way to a culprit with no sense of mystery. Assassin’s Creed Unity is, above all else, boring.
It’s still a sad fact of the video game industry that most games based on pre-existing licenses are terrible. For every Batman: Arkham Asylum or South Park: The Stick Of Truth, you get a Robocop or a Rambo. That’s because, usually, developers of these licensed games are not given enough time or money to actually make a quality video game. So what happens when you give a pre-existing license to Platinum Games, a developer that’s notorious for making good games even with a short deadline and a low budget? Well…
There are only two tailing missions in the new Assassin’s Creed.
Call of Duty: Ghosts was a boring, by-the-numbers game with a rote story and stifling multiplayer. It showed the fraying edges of a vast empire and a team seemingly fed up with making iteration after iteration of Call of Duty; but each year a new release must come. Sometimes those games are marginally fun or have interesting ideas with a stale framework, like Black Ops II. That story had multiple branching paths and the setting took us to the (near) future for the first time in the series history. But Black Ops II still didn’t manage to capture a better framework to challenge the concepts of the stagnating franchise. It was time for a new idea, something to liven up the series and introduce mechanics that change the basic Call of Duty formula, while keeping the structure intact. Sledgehammer Games, a new development studio for the franchise, has found that idea with Call of Duty: Advanced Warfare.
Sunset Overdrive relishes the fact that it’s a video game. It feels like a complete shift from Fuse, Insomniac’s last game. At times it harkens back to their Ratchet & Clank days, but this is a much more mature and self-referential world. Sunset Overdrive has a decidedly punk rock, fuck-the-establishment vibe that never lets up. Sometimes that’s a good thing; sometimes Sunset Overdrive just needs to chill out, bro.
This is not a review of The Evil Within. I didn’t finish the game and I most likely won’t, so obviously no score will be attached to this post (if I had to give it one, a 1 or 2 out of 5 seems reasonable). I played until I became infuriated and realized I have much better things that I can be doing with my time. That was about 11 hours in. I felt pretty shitty about the game for basically all 11 of those hours. It’s not good.
In Ridley Scott’s Alien, about half of the movie is spent going through the mundane lives of the Nostromo crew. You don’t see the titular alien, but you know it’s coming — the movie is called Alien, after all. The tension builds and builds, giving you glimpses and teases of what is to come, but always holding back for the big reveal later on. In James Cameron’s Aliens, the same rules apply. But this time the xenomorphs are on full alert and barrage the marines every chance they get. Alien: Isolation, from Creative Assembly, captures that same sense of dread and tension building from Alien and the relentless assault of Aliens. It is a terrific horror game that starts off too slowly before becoming one of the most terrifying video games I have ever played.
When I first saw the trailer for Hyrule Warriors in a Nintendo Direct, I had no idea what to make of it. It was The Legend of Zelda, my favorite series, mixed with Dynasty Warriors of all things. Not that I have a problem with Dynasty Warriors – the combination just seemed so… random. But I figured, hey, it might be a fun, fanservice-filled waste of time to whet fans’ appetites for the actual Wii U Zelda game. Thankfully, I was a little off on that assumption. It wasn’t just some cash-grabbing combination of two unrelated franchises, but a labor of love that expertly blends the two styles into one fantastic experience
Ashgam the Ruinous raised his sword above his head as I laid on my knees before him. He wore a large steel helmet with four horns protruding out the sides. We fought for only a few moments before he took me down — I was filled with rage. Ashgam froze for a moment and lowered his sword before looming over my head and saying, “Too easy,” before sauntering away as his minions finished me off. Next time I would have my revenge.