The original Dead Space was a tense, atmospheric horror game set aboard a mining vessel in the vacuum of space. It was frightening, stressful, and creative, but certainly not without fault. Two years later, Dead Space 2 took what made the first game great and expanded upon that formula by refining the combat and crafting a greater sense of tension from its atmosphere, lighting, and sound design. Dead Space 3 is little more than just another Dead Space game, and that’s not necessarily a good thing.
In a feverous haze one Tuesday night, Evan sent me a link to a new Kinect indie title. Within moments of briefly skimming the press release and seeing that it said FMV, Kinect, and Chris Evans, I dropped everything I was doing and rushed to my Xbox. Fearing this was some kind of joke or PR stunt or something, I thought I should download it as soon as possible before it gets pulled for being too crazy or something. Well, it’s plenty crazy and we played through the whole thing so you won’t have to.
The library for good Kinect titles is not a well that runs very deep. Luckily, Harmonix has a good grip on how to work with the Kinect, and more importantly, how to make games that are fun. I recently got down with my bad self and (embarrassingly) danced the night away with Harmonix’s latest game, Dance Central 3.
I was legitimately excited when I heard Rise of Nightmares was coming out. I saw a demo and felt a unique atmosphere building as the main character descended further into the madness that infects the eerie castle he is trapped in. I thought they could pull it off. I thought they could master the Kinect controls, giving me precise and accurate movement when swinging a weapon. I thought the story was going to be full of B-level horror fun, if not frightening and horrific. Rise of Nightmares is horrific, but for all the wrong reasons.