Catherine is a game that makes you think; not just because the puzzles require brain function to solve, but to think about relationships as well. Once the training wheels were off I suddenly found myself not playing a game, but a deep morality driven experience. Puzzles aside, Catherine asked me questions I never really thought of, but took the time to actually reflect on my answers, and how others might react to them. I wasn’t thinking in terms of “this is a game; law is one path, chaos is another.” I was thinking about my own experiences and how the relationships I’ve had have shaped me. This is the greatest achievement of Catherine, but also the greatest weakness.
Bastion is beautiful; there is no getting around it. Not just in visual art, but narrative as well. Every action you take has a deeper impact in the narrative than you would ever think possible. […]
Over the last several years, Twisted Pixel has created some of the best and more memorable games in the industry. Likewise, their name has become synonymous with delight, hilarity, and more notably, peculiarity. Since it’s […]
A Heck of a Ride, a Dark, Mature, Gruesome Ride With games like Baldur’s Gate, Knights […]
“Xbox. Music.” Business Insider reports on a new development in Kinect’s ever-expanding amount of uses. This Fall, the peripheral will not be compatible with the Zune Marketplace through voice commands. In addition to calling it up […]