The Battle Begins
After a two month wait, The Walking Dead made its return to television Sunday night. For months fans have been waiting to see the repercussions of Rick’s actions, as well as to see what will happen to Merle and Daryl now that they have been pitted against each in the Govenor’s twisted gladiatorial ring. While the beginning of this episode showed a great deal of promise, this came to be quickly undercut by poor decisions, stupid dialogue, and a few character moments.
I said I would never play Slender again. And I meant that, or at least I thought I did. But here I am once again sitting in front of a computer monitor ready to get the crap scared out of me.
The original Dead Space was a tense, atmospheric horror game set aboard a mining vessel in the vacuum of space. It was frightening, stressful, and creative, but certainly not without fault. Two years later, Dead Space 2 took what made the first game great and expanded upon that formula by refining the combat and crafting a greater sense of tension from its atmosphere, lighting, and sound design. Dead Space 3 is little more than just another Dead Space game, and that’s not necessarily a good thing.
When a much beloved series takes a long hiatus before the next installment, it can be worrisome. When a game is coming out that’s part of a declining genre, there’s reason to be cautious. When a prominent developer is taken away from its series, and it’s handed off to a novice studio, most hope is lost. Luckily for fans of 3D platformers, developer Sanzaru Games knows what the fans want, and for better or worse, Sly Cooper: Thieves in Time is near identical to the past Sly Cooper games.