Burial at Sea is a weird piece of downloadable content. It’s as much fan service as it is Levine telling a different kind of story than Bioshock or Infinite that bridges two games. And now it is seen as a swan song to Irrational Games as a full-team studio. It’s weird. But there’s still something incredibly compelling about it that kept drawing me inward, closer and closer to my screen. My arms were tired and my back was sore, but I just had to know what was coming next.
On a recent podcast we recorded Evan asked me which game I liked better, Bioshock Infinite or The Last of Us. I immediately thought I preferred Bioshock Infinite, but after thinking about the matter further, I realized I have no idea which one I like more. So within this editorial I am inviting you, the reader, to come on a journey with in which I will highlight some points between the two games and hopefully in the end I will have a definitive answer for Evan. Oh and reader beware SPOILERS AHEAD FOR BOTH GAMES!
To begin, I would like to say that this post will contain a fair amount of spoilers so read at your own risk.
Bioshock is not just a game. It is a masterpiece in storytelling, as you have likely heard from many other critics and review sites, such as our own. This is not to be debated; it is a fact set in stone no matter what reality tear you are in. As I write this my mouth is still agape from the ending events and how complex and astounding they are. With the concluding events now behind me and the intrigue of forthcoming DLC on the horizon, I became curious as to what Irrational Games could possibly do. While I would like to obviously see new vigor’s and weapons, I am far more curious with the story and where it could place players within the floating skylines of Columbia, and with whom they would come to interact with. Following are a few hopeful wishes for the DLC and how it will further come to shape Booker, Columbia, and all of its inhabitants.