Burial at Sea is a weird piece of downloadable content. It’s as much fan service as it is Levine telling a different kind of story than Bioshock or Infinite that bridges two games. And now it is seen as a swan song to Irrational Games as a full-team studio. It’s weird. But there’s still something incredibly compelling about it that kept drawing me inward, closer and closer to my screen. My arms were tired and my back was sore, but I just had to know what was coming next.
In another life, things would probably be different. In another life, we might be somewhere else, someone else. But we’re forced to live with the hand we’re dealt, and there’s no changing that. Or is there? It’s hard for Bioshock Infinite to cast itself away from the shadow of its predecessor, mostly because of how strong the narrative of the original Bioshock was in its day. Bioshock Infinite quickly relinquishes itself from the shackles of just “going through the motions” and carves out a unique place all its own.