The new Strider reboot from developer Double Helix is probably the best Metroid-style game since Shadow Complex, but that’s not saying much since there haven’t really been any Metroid-style games since Shadow Complex. While Strider may echo the design philosophies of that game style, it struggles to ever achieve any of the highs of a Metroid or Castlevania game. But hey, it’s a nice distraction until Nintendo’s next Metroid game, whenever that may be.
Remember Me is the kind of game that should be desperately trying to please you. It’s an Uncharted-style adventure-platformer with stylish, combo-driven, character action combat. There are a handful of “run away from the camera while the ground crumbles beneath you” segments. It’s about 6-8 hours long on average. It is the very definition of a linear, guided, cinematic experience.
And yet, around every corner, Remember Me doesn’t really seem to give a shit about what you think.
I’d like to start this review with a disclaimer (which I’ve never done before). There are three main campaigns in Resident Evil 6, with a fourth that unlocks upon completion of the rest. I made it a chapter into this fourth campaign, but gave up due to a string of aggravating and inscrutable puzzles. You can say what you will: that I’m not fit to review this game, or that I’m an impatient player. But with this disclaimer, I have at least made my process somewhat transparent. I’ve spent 20 hours with the game, and nothing in the last two to three hours would change my opinion on the whole. If that is unsatisfactory to you as the reader, then feel free to discount my opinion entirely.
I don’t do this often. Even a game I utterly hated, Final Fantasy XIII-2, I saw through to the end. Resident Evil 6 is a very different case. It’s a game that ate away at both me and my co-op partner, daring us to slog through unimaginable excess. When I realized that the fourth campaign was taking place in the same basic environments that I’d repeated two, sometimes three times, I stopped. And I don’t regret it.