What happened last week? Who “won” E3? How many #dankmeme pre-orders did each press conference get? Find out on this week’s Error! Report!
I thought I was done with multiplayer shooters. I was really into games like Call of Duty and Left 4 Dead, but at a certain point they stopped being fun for me. I thought I’d never find a game that could give me that same rush again. Well, Titanfall is the most fun I’ve had in a multiplayer shooter in quite a long time. It is entirely fresh and exciting. It’s a fast-paced game full of adrenaline-pumping action. The more I talk about Titanfall, the more I type about Titanfall, the more it sounds like I’m running a PR campaign on the game, with the amount of glowing things I have to say about it that just so happen to sync up with specific bullet points Respawn has been hitting since the game was announced. I can’t help it. Titanfall is a little rough around the edges, but it’s great fun.
I had a pretty bad experience when I first played the new SimCity. It all started late Tuesday night after I got back from a particularly long and stressful day. I heard tales of how no one could activate their game, and some stories of people not even able to access the game itself because of the game’s always-online DRM model. I put all those stories out of my head and began installing the game. Not too long after that, I hit the big, fat play button on the main menu and attempted to access the servers. No dice.
The original Dead Space was a tense, atmospheric horror game set aboard a mining vessel in the vacuum of space. It was frightening, stressful, and creative, but certainly not without fault. Two years later, Dead Space 2 took what made the first game great and expanded upon that formula by refining the combat and crafting a greater sense of tension from its atmosphere, lighting, and sound design. Dead Space 3 is little more than just another Dead Space game, and that’s not necessarily a good thing.
[Warning, this includes spoilers for the Mass Effect trilogy]
I’m not here to talk about the ending of Mass Effect 3. The subject has been bled to death and I have no intention on talking about the controversies of Mass Effect 3‘s ending, or how stupid the Indoctrination Theory really is. But I am here to talk about the ending to Mass Effect’s stories.
Mass Effect is a series about choice. It’s about how Shepard is used as a blank slate, a vehicle for the player to interact with and experience a rich sci-fi world. It’s about understanding nothing is as clear as black and white. It’s about accepting change and breaking the status quo. It’s about being better than what everyone thought you could be. It’s about you.