Dean Dodrill. That’s a name anyone interested in playing XBLA’s Summer of Arcade closer Dust: An Elysian Tail should know. An artist by trade, he decided he wanted to make a video game, all by himself. So he taught himself how to program. That was nearly three years ago. The road to release has been a long one, for sure, and I can’t imagine how difficult designing a game by yourself must have been. I’m happy to report that from the designer’s perspective, it was worth the effort, and from the consumer’s perspective, it was worth the wait. Dust is fantastic.