Call of Duty: Ghosts was a boring, by-the-numbers game with a rote story and stifling multiplayer. It showed the fraying edges of a vast empire and a team seemingly fed up with making iteration after iteration of Call of Duty; but each year a new release must come. Sometimes those games are marginally fun or have interesting ideas with a stale framework, like Black Ops II. That story had multiple branching paths and the setting took us to the (near) future for the first time in the series history. But Black Ops II still didn’t manage to capture a better framework to challenge the concepts of the stagnating franchise. It was time for a new idea, something to liven up the series and introduce mechanics that change the basic Call of Duty formula, while keeping the structure intact. Sledgehammer Games, a new development studio for the franchise, has found that idea with Call of Duty: Advanced Warfare.
2013: The Year of Luigi. It is finally time for gaming’s most famous second fiddle to step into the spotlight. It all starts here, with Luigi’s Mansion: Dark Moon. The long anticipated 3DS title is finally on store shelves and kicks off the green-clothed brother’s year.