Tag: kinect

D4: Dark Dreams Don’t Die Review: Daffy Delights

D4Swery created something of a flawed masterpiece with Deadly Premonition. Despite being difficult to control, Deadly Premonition excelled in its weird and goofy storytelling with plenty of homage to David Lynch’s Twin Peaks. Swery’s newest project, D4: Dark Dreams Don’t Die, attempts to reach those same bonkers highs of Deadly Premonition while under the guise of a Kinect game. He pretty much succeeded.

Crash Test: Intel Discovered

In a feverous haze one Tuesday night, Evan sent me a link to a new Kinect indie title. Within moments of briefly skimming the press release and seeing that it said FMV, Kinect, and Chris Evans, I dropped everything I was doing and rushed to my Xbox. Fearing this was some kind of joke or PR stunt or something, I thought I should download it as soon as possible before it gets pulled for being too crazy or something. Well, it’s plenty crazy and we played through the whole thing so you won’t have to.

Rise of Nightmares: Review

He was trying to tell you not to play this game.

I was legitimately excited when I heard Rise of Nightmares was coming out. I saw a demo and felt a unique atmosphere building as the main character descended further into the madness that infects the eerie castle he is trapped in. I thought they could pull it off. I thought they could master the Kinect controls, giving me precise and accurate movement when swinging a weapon. I thought the story was going to be full of B-level horror fun, if not frightening and horrific. Rise of Nightmares is horrific, but for all the wrong reasons.