This is not a review of The Evil Within. I didn’t finish the game and I most likely won’t, so obviously no score will be attached to this post (if I had to give it one, a 1 or 2 out of 5 seems reasonable). I played until I became infuriated and realized I have much better things that I can be doing with my time. That was about 11 hours in. I felt pretty shitty about the game for basically all 11 of those hours. It’s not good.
Happy Halloween! As a special bonus video, I decided to grab my sister (Who scares easily) and have her play the viral hit Slender. I am personally terrified of Slenderman and she’s easily scared, so […]
Sweat pours down his face. He made it out just in time, but he’s not so sure about his friends. They split up a little ways back; not out of convenience, but necessity. He wants to keep moving, keep running away from whatever Lovecraftian terror is so close behind. But for a few blissful, illogical seconds, he stops dead in his tracks.
Playing a video game is all about manipulation. You manipulate your character on-screen, and the tools or weapons that character uses. You decide when that character walks, or runs, or fights, or doesn’t. You can keep them healthy and treat them well, or have them suffer interminable pain because you weren’t good or smart enough to avoid it. It’s an incredible burden that’s placed on the player, one that if executed perfectly would keep tension mounting and fear building. To be responsible for the death of a character you’ve come to care about would be, well, horrifying.
Community Replay gets sexual in this week’s episode