I thought I was done with multiplayer shooters. I was really into games like Call of Duty and Left 4 Dead, but at a certain point they stopped being fun for me. I thought I’d never find a game that could give me that same rush again. Well, Titanfall is the most fun I’ve had in a multiplayer shooter in quite a long time. It is entirely fresh and exciting. It’s a fast-paced game full of adrenaline-pumping action. The more I talk about Titanfall, the more I type about Titanfall, the more it sounds like I’m running a PR campaign on the game, with the amount of glowing things I have to say about it that just so happen to sync up with specific bullet points Respawn has been hitting since the game was announced. I can’t help it. Titanfall is a little rough around the edges, but it’s great fun.
Looking Glass’ original Thief games helped to define a generation of stealth titles. After an extended absence, Garrett returns in a new iteration from Eidos Montreal. Thief’s primary gameplay motives should be pretty clear from the title alone, but it suffers from a severe lack of focus. Instead of centering on the tools of Garrett’s trade, Thief tries too hard to be something it’s not, which ultimately breaks the one thing it does well.
The new Strider reboot from developer Double Helix is probably the best Metroid-style game since Shadow Complex, but that’s not saying much since there haven’t really been any Metroid-style games since Shadow Complex. While Strider may echo the design philosophies of that game style, it struggles to ever achieve any of the highs of a Metroid or Castlevania game. But hey, it’s a nice distraction until Nintendo’s next Metroid game, whenever that may be.
The title of Nintendo’s newest Zelda game describes much of its charm and ingenuity. This entry stands as a link between two design philosophies: the old, much beloved Zelda formula perfected by A Link to the Past, and the new, more freeing, exploratory format that gives players what they want as soon as they want it. A Link Between Worlds stands at the crossroads of these two different game types, melding them seamlessly. It shows Nintendo isn’t afraid to adapt and try new things in an effort to spice up the Zelda formula before it runs out of steam.
Earlier this year developer Simogo released Year Walk, a narratively driven adventure game with a chilling atmosphere. Year Walk used iOS devices to great effect and created something genuinely unique for the platform, thoroughly engrossing players into a strange and terrifying world. Simogo recently released their newest game on iOS called Device 6 and people should most certainly play it.
The following is a written conversation between Editor-In-Chief Evan Tognotti and Senior Editor Matthew Milewski about this week’s episode of Breaking Bad. Spoilers, you guys. Obviously.
Man oh man, this show. You think you know what way it is heading, and then it decides to take a sharp corner in which you did not see. This is storytelling at its finest folks.
Everyone has their favorite stealth franchise — for some it’s Metal Gear, others it’s Deus Ex. While I like those games quite a bit, nothing scratches that stealth itch quite like Splinter Cell. Conviction was something of a reboot for the series, taking away certain features like hiding bodies and night vision, but also allowing for a more streamlined and snappier action game. Splinter Cell: Blacklist represents a return to form for fans of the PS2 era games, and a refinement of ideas and mechanics from Conviction.