In Ridley Scott’s Alien, about half of the movie is spent going through the mundane lives of the Nostromo crew. You don’t see the titular alien, but you know it’s coming — the movie is called Alien, after all. The tension builds and builds, giving you glimpses and teases of what is to come, but always holding back for the big reveal later on. In James Cameron’s Aliens, the same rules apply. But this time the xenomorphs are on full alert and barrage the marines every chance they get. Alien: Isolation, from Creative Assembly, captures that same sense of dread and tension building from Alien and the relentless assault of Aliens. It is a terrific horror game that starts off too slowly before becoming one of the most terrifying video games I have ever played.
The whole goddamn Error! crew rub geometry in some 4-player co-op action. Will we come out the other side still breathing? Check out our Twitch account in the future for more (working) livestreams!
I was legitimately excited when I heard Rise of Nightmares was coming out. I saw a demo and felt a unique atmosphere building as the main character descended further into the madness that infects the eerie castle he is trapped in. I thought they could pull it off. I thought they could master the Kinect controls, giving me precise and accurate movement when swinging a weapon. I thought the story was going to be full of B-level horror fun, if not frightening and horrific. Rise of Nightmares is horrific, but for all the wrong reasons.