I said I would never play Slender again. And I meant that, or at least I thought I did. But here I am once again sitting in front of a computer monitor ready to get the crap scared out of me.
Happy Halloween! As a special bonus video, I decided to grab my sister (Who scares easily) and have her play the viral hit Slender. I am personally terrified of Slenderman and she’s easily scared, so […]
Horror in video games is incredibly hard to pull off. At this point, the scares are rote and uninteresting. There’s a hallway with a flashing light, I bet some scary lady will blink right in front of me for a brief second. What I found so thrilling about Nightmare House 2 was how most of those preconceived notions of video game horror were basically thrown out the window. Nightmare House 2 is not as scary as Slender, but it is tense and has some of my favorite jump scares.
Sweat pours down his face. He made it out just in time, but he’s not so sure about his friends. They split up a little ways back; not out of convenience, but necessity. He wants to keep moving, keep running away from whatever Lovecraftian terror is so close behind. But for a few blissful, illogical seconds, he stops dead in his tracks.
Playing a video game is all about manipulation. You manipulate your character on-screen, and the tools or weapons that character uses. You decide when that character walks, or runs, or fights, or doesn’t. You can keep them healthy and treat them well, or have them suffer interminable pain because you weren’t good or smart enough to avoid it. It’s an incredible burden that’s placed on the player, one that if executed perfectly would keep tension mounting and fear building. To be responsible for the death of a character you’ve come to care about would be, well, horrifying.