Gone Home is an entirely story-driven game, and there will most definitely be spoilers. Read at your own risk. But also, go play The Fullbright Company’s Gone Home and check out our review. Then maybe come back and read this too. SPOILERS BELOW!
I’ve been playing To The Moon recently, a generally wistful 2D light-adventure game with a pixel art aesthetic. In it, you play as two scientists who travel through a person’s memories Eternal Sunshine-style with the express intent of changing one thing: each of their clients is on their death bed, and wants to believe they accomplished a goal they never could. For the elderly John, that wish is to go to the moon.
Assassin’s Creed is one of the most prominent game series of the generation. Over the past four console releases, they have tried to be innovative, interesting, and fun by providing settings that step back into bits of history and locations that we haven’t explored much in most entertainment mediums. With Assassin’s Creed 3, Ubisoft has brought together multiple studios to, once again, try to provide a unique twist on history with a story told through fun gameplay, while finishing out the doomsday story they have been setting up over the past games.
I love Final Fantasy. FF VI stands tall as one of my three favorite games of all time, with entries like VII, IV, and X not far behind. The battle systems were great (especially in X), the stories interesting, and the characters sympathetic. Remember when Celes tried to commit suicide? When Sephiroth killed Aerith? There are select moments that stand out in every player’s mind. And some are unique, too. Like when I cast Ultima one last time with Celes at under 100 HP, killing the god-like Kefka in the process. The games are special in the way they introduced storytelling to a medium that was so lacking in it beforehand. But I don’t love Final Fantasy. Not anymore.