I had a pretty bad experience when I first played the new SimCity. It all started late Tuesday night after I got back from a particularly long and stressful day. I heard tales of how no one could activate their game, and some stories of people not even able to access the game itself because of the game’s always-online DRM model. I put all those stories out of my head and began installing the game. Not too long after that, I hit the big, fat play button on the main menu and attempted to access the servers. No dice.
Only a handful of games allow players to jump off of mountains, parachute down to an enemy outpost, and stealth kill the enemies in the area. Only a handful of games allow players to strap C4 to the front of their car, drive it into an enemy controlled camp, jump out right before you reach it, and pull the trigger blowing up the car and anyone nearby. Only a handful of games allow you to hunt a variety of animals such as sharks, and tigers, and bears. Only a handful of games have a luscious, vibrant, tropical landscape that is absolutely beautiful. Far Cry 3 is one of those games, and possibly the best of the bunch.
As a kid, I always enjoyed using my imagination in crazy and inventive ways. I had this castle play set that I would use as a backdrop for an entire story. Then I’d bring in my Transformers or the different LEGO objects I had made that day. What followed was the blending of imagination and fun in this really unorthodox fashion. Scribblenauts games have tried to scratch that same itch of crafting anything your imagination can think up. I’ve tried playing Scribblenauts games before but they never really grabbed me. The original release on the DS was buggy and had an incredibly limited scope for an idea that seemed full of infinite possibilities. Scribblenauts Unlimited evolves on the core concepts of the past Scibblenauts games and very closely recreates the feelings I had as a kid armed only with a toybox and my imagination.